First success
Score 1,000
The board starts with a few walls. The cat moves after each of your turns, so place more walls to close its routes to the edge. If the cat reaches the edge, it escapes. Think carefully before placing each new wall on the board.
In classic mode the cat chooses the first available direction. In easy mode it chooses a random available direction. Each win adds to your run score: fewer moves earn more points. A loss ends the run and your best result is saved.
Score 1,000
Score 5,000
Score 10,000
Score 25,000
Play 1 times
Play 10 times
Play 50 times
First personal best
No scores yet — be the first
Play| Keys | Action |
|---|---|
| Mouse click | place a wall on an empty cell |
| Tap | place a wall on a touchscreen |
| Restart | start a new round; an unfinished run ends |
| Mode selection | choose classic or easy mode |
No, guests can play immediately. Your local best is sent to your profile after sign-in.
Each win adds 1,000 points minus 20 per move, with a minimum of 100. A run is capped at 100,000.
The cat chooses a random available move instead of the first available direction.
Licences and credits: Ganlv (phaser-catch-the-cat), MIT; Phaser — MIT; cat artwork — Levbee — ATTRIBUTION.md