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Long Wind — a swordsman, three chapters and a parry on the beat

A swordsman against bandits, spearmen, archers and shield bearers: three chapters — a golden steppe, rainy bamboo and a lantern-lit town. Parry on the beat and keep the score.

free, nothing to install

3DslasheractionsoloRU / EN
Long Wind
🗡️ Long WindPlay

Long Wind is a third-person slasher in the browser: a swordsman walks three chapters — a golden steppe before sunset, a bamboo grove under a night storm and a canal town where lanterns line the long street. Terrain, light and fighting are built on three.js, so the game opens in a tab with nothing to install.

Each chapter is four or five waves. Bandits come first, then spearmen, archers and shield bearers: a light cut glances off a woven shield, a heavy one breaks it. Archers keep their distance, heavies break your guard, and every chapter ends with a boss in two phases.

Combat is not one button. The light chain runs four cuts, holding turns it into a heavy swing, a parry catches the blow inside a 150 ms window, a dodge grants invincibility and the sword-qi cuts at range. A perfect parry opens a counter, a finisher throws the body. Points come from kills, parries, cleared waves and speed; records keep them, and an account is optional.

Game modes

Achievements 7

First wind

Score 3,000

+15 XP · +10 coins

Blade master

Score 8,000

+30 XP · +25 coins

The long wind

Score 12,000

+50 XP · +40 coins

First launch

Play 1 times

+5 XP · +5 coins

Regular player

Play 10 times

+20 XP · +10 coins

Veteran

Play 50 times

+50 XP · +25 coins

First record

First personal best

+10 XP · +15 coins

How to play

  1. Start the first chapter. Press any key on the title screen: steppe, sunset, bandits stepping out of the grass. The mouse turns the camera, LMB is a light cut, holding LMB winds up a heavy swing.
  2. Learn the parry. RMB holds a guard, and pressing it within 150 ms of a blow turns the guard into a perfect parry: the enemy loses balance and a counter opens. Dodge on Space when it is too late to parry.
  3. Clear wave after wave. A wave ends when nobody is left standing; you get a couple of seconds between them. Finishers throw bodies, and lock-on on Q or Tab keeps one enemy in frame.
  4. Move to the next chapter. After the boss, the victory seal carries you onward; all three chapters are listed in the pause menu on Esc. The second is rainy bamboo at night, the third a town of lanterns.
  5. Bank the chapter score. Points come from enemies, perfect parries, cleared waves and how fast you fight. A win sends the result to your profile: Levbee records and achievements, while a guest keeps it in this browser only.

Controls

KeysAction
Mousecamera around the swordsman
W A S Dstep and side-step; Shift to run
LMBlight cut; hold for a heavy swing
RMBguard; press on impact for a parry
Spacedodge with invincibility frames
Q / Tablock on to a target
Esword-qi, a ranged blade strike
F / Escdraw or sheathe the sword; pause and chapter list

FAQ

Do I need an account?

No, the chapters play fine without signing in. A Levbee account keeps your chapter points, record and achievements in your profile instead of this browser.

How long is one chapter?

Four or five waves, the last one with a boss, so a run takes a few minutes. A loss sends you back to the start of the wave, not the start of the chapter.

Does it work on a phone?

It is built for a mouse and keyboard: touch buttons exist on a phone, but the camera and the parry feel worse without a mouse, and we do not sell this as a mobile game.

Is progress saved?

Cleared chapters are marked in the browser, and your best score and achievements live in your Levbee profile once you sign in. Progress inside a chapter is not saved: a run is played in one go.

Is there anything to download?

No. The game opens on the portal page in a browser with WebGL: no install, no launcher, no separate client.

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Licences and credits: “Long Wind” — an unofficial localised build of the game 长风 · Long Wind © 2026 jbang2004, MIT; portal changes: a Russian translation of the interface, chapters and poems, launch modes, the chapter score reported to the portal account, compressed assets and local fonts; character models by Tripo AI (not MIT, learning/demo only), animations by Mixamo (in-game only), textures Poly Haven CC0; three.js © 2010-2026 three.js authors, MIT — ATTRIBUTION.md