First wind
Score 3,000
Long Wind is a third-person slasher in the browser: a swordsman walks three chapters — a golden steppe before sunset, a bamboo grove under a night storm and a canal town where lanterns line the long street. Terrain, light and fighting are built on three.js, so the game opens in a tab with nothing to install.
Each chapter is four or five waves. Bandits come first, then spearmen, archers and shield bearers: a light cut glances off a woven shield, a heavy one breaks it. Archers keep their distance, heavies break your guard, and every chapter ends with a boss in two phases.
Combat is not one button. The light chain runs four cuts, holding turns it into a heavy swing, a parry catches the blow inside a 150 ms window, a dodge grants invincibility and the sword-qi cuts at range. A perfect parry opens a counter, a finisher throws the body. Points come from kills, parries, cleared waves and speed; records keep them, and an account is optional.
The first chapter: a golden steppe at dusk, wind in the grass and waves of bandits. Start the journey from the beginning and fight your way to the chapter boss.
Play →The second chapter: a night storm in a bamboo grove, rain, lightning and reflections in the puddles. An assassin who can vanish waits here.
Play →The third chapter: a Jiangnan street of lanterns, a canal and a crowd that scatters at the sight of a sword. The journey ends on a stage by the river.
Play →Less health, harder-hitting enemies and a 1.5× score multiplier. The chapter is chosen separately and defaults to the steppe.
Play →Score 3,000
Score 8,000
Score 12,000
Play 1 times
Play 10 times
Play 50 times
First personal best
No scores yet — be the first
Play| Keys | Action |
|---|---|
| Mouse | camera around the swordsman |
| W A S D | step and side-step; Shift to run |
| LMB | light cut; hold for a heavy swing |
| RMB | guard; press on impact for a parry |
| Space | dodge with invincibility frames |
| Q / Tab | lock on to a target |
| E | sword-qi, a ranged blade strike |
| F / Esc | draw or sheathe the sword; pause and chapter list |
No, the chapters play fine without signing in. A Levbee account keeps your chapter points, record and achievements in your profile instead of this browser.
Four or five waves, the last one with a boss, so a run takes a few minutes. A loss sends you back to the start of the wave, not the start of the chapter.
It is built for a mouse and keyboard: touch buttons exist on a phone, but the camera and the parry feel worse without a mouse, and we do not sell this as a mobile game.
Cleared chapters are marked in the browser, and your best score and achievements live in your Levbee profile once you sign in. Progress inside a chapter is not saved: a run is played in one go.
No. The game opens on the portal page in a browser with WebGL: no install, no launcher, no separate client.
Licences and credits: “Long Wind” — an unofficial localised build of the game 长风 · Long Wind © 2026 jbang2004, MIT; portal changes: a Russian translation of the interface, chapters and poems, launch modes, the chapter score reported to the portal account, compressed assets and local fonts; character models by Tripo AI (not MIT, learning/demo only), animations by Mixamo (in-game only), textures Poly Haven CC0; three.js © 2010-2026 three.js authors, MIT — ATTRIBUTION.md