First dungeon
Score 100
Oubliettes is a dungeon logic puzzle. All you get are the numbers down the edges: how many walls each row and column holds. Everything else has to be worked out by marking cells as wall or hallway, and every finished grid is checked against the rules rather than against luck.
The rules are few but they interlock: a monster always sits in a dead end and every dead end holds one; a chest lies in a 3×3 treasure room with exactly one way in; outside those rooms hallways are one cell wide, and all open cells are connected. When deduction runs dry you lay a checkpoint, try a cell one way and see what follows.
The campaign holds 250 levels across five sizes, from 6×6 to 14×14. Endless dungeons are generated fresh, the daily grid is the same for everyone, and the lessons show one technique at a time. The game runs in the browser with nothing to install, and a Levbee account keeps your scores in your profile.
Two hundred and fifty levels across five sizes, from Novice to Leeroy.
Play →Freshly generated dungeons, one after another, without end.
Play →One dungeon for today, the same for everyone.
Play →The basics plus one technique per lesson: shown first, then practised.
Play →Score 100
Score 700
Score 1,200
Play 1 times
Play 10 times
Play 50 times
First personal best
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Play| Keys | Action |
|---|---|
| Left mouse button | mark a cell; drag to fill a row or a column |
| Arrow keys or WASD | move the cursor over the grid |
| Space | cycle the mark under the cursor: unknown, wall, hallway |
| U or Z | undo the last action |
| Y | redo the undone action |
| H | hint, one deduction at a time |
| R | empty the grid, after confirming |
| Esc | go back one screen |
No: the game opens in your browser on the portal page. A Levbee account is optional, but it keeps your scores, achievements and progress in your profile.
250 in the campaign: five sizes from 6×6 to 14×14, fifty each, grouped into chapters. On top of that come endless dungeons, the daily grid and the lessons.
Campaign levels are always the same, while endless dungeons are generated fresh: each one differs from the last and has exactly one solution.
By brute force, yes, but it takes a while: every grid has exactly one solution, and the hint shows the deductions that lead there without guessing.
The game is made for a computer: it is driven by mouse and keyboard, though it also opens on a tablet with those attached.
Licences and credits: Oubliettes — an unofficial web port of the game Oubliettes © Alexandre Tournai, GPL-3.0-or-later, github.com/all3f0r1/oubliettes; portal changes: JavaScript instead of Android, a Russian translation, launch modes and server-side scoring — ATTRIBUTION.md