First frags
Score 300
Sandstorm is a first-person tactical shooter where rounds are decided by positioning, timing and recoil control rather than raw speed. Five against five, bomb plants, slides and burst fire — a familiar formula rebuilt on procedurally generated maps.
Three modes: 5v5 Bomb with C4 plants, an economy and a race to nine round wins; Team deathmatch with fast respawns, free buying and a 50-frag limit; and a practice range with no timer and no score. Four bot levels differ in reaction time and accuracy, and physics runs at 128 ticks per second.
Maps, models and sound are generated procedurally, so no two sessions look quite the same. There is no networked play in this build — your opponents are bots — but a match starts instantly, with nothing to install. Your best match score and achievements are stored in your Levbee profile.
Score 300
Score 1,000
Score 2,000
Play 1 times
Play 10 times
Play 50 times
First personal best
No scores yet — be the first
Play| Keys | Action |
|---|---|
| WASD | move |
| Mouse, LMB / RMB | look and fire, aim down sights |
| R / Q | reload and quick weapon swap |
| B | buy menu before a round, Esc to close |
| Shift | sprint |
| Ctrl / C | crouch, slide while sprinting |
| Space | jump |
| E / Tab | plant and defuse, scoreboard |
No. It runs in the browser, and a Levbee account is optional — signing in keeps your records and achievements.
This build is bots-only: online play is switched off, so a 5v5 match starts without waiting for anyone.
Yes — all three modes and the full arsenal are free.
Physics and hit registration are calculated 128 times per second, so shooting and slides feel precise.
The controls are built for a mouse and keyboard, so a desktop is the way to play.
Licences and credits: “Sandstorm” — an unofficial localised build of 沙暴行动 · SANDSTORM © 2026 Kwusv55, MIT (changes: RU/EN interface, static build without the LAN server) — ATTRIBUTION.md