First Light
Score 500
Tap the floor to lead the class. Children stop and fight nightmares they can see, and no order moves them until the fight is over. When a child runs out of energy, they go home. Listen for other children crying in the dark and bring them into the group.
Driving off nightmares fills a bar. When it is full, choose one item from a hand of five and give it to a child. A light makes nightmares visible but occupies a hand that could hold a weapon. Decide who carries each item as you lead the group farther into the dark.
Score 500
Score 1,500
Score 5,000
Score 15,000
Play 1 times
Play 10 times
Play 50 times
First personal best
No scores yet — be the first
Play| Keys | Action |
|---|---|
| Tap or mouse | lead the class or choose a child |
| Drag | pan the camera |
| ⌾ or space | find the class |
| R | restart |
No. Guests can play immediately; an account saves the best score to a profile.
Each nightmare driven off earns 10 points, and each item draft earns 100.
When all the children have gone home.
Yes. Use touch and the on-screen camera buttons.
Licences and credits: albertobeiz (Kindergrimm), Unlicense; three.js — MIT — ATTRIBUTION.md