A Hundred Metres Down
Score 1,000
Abyss Brawl: 18 Floors is a pixel arcade about descending a bottomless shaft. You hop down from platform to platform: solid, crumbling and moving ones, springs and conveyor belts change without warning, and hearts, shields and poison fruit hang between them. The run score is the depth itself: one metre down is ten points.
Four computer rivals descend beside you, shove, punch and grab the pickups first. There is an easy descent, a normal run and a Mayhem setting, and solo practice leaves the shaft to you alone. The five heroes have moves of their own, so the route depends on more than the platforms.
After the thirty-sixth floor the game switches to a side-scrolling arena: the boss has several attacks, and you get a light and a heavy strike, bombs and cannon shots. Beyond that lies a campaign of eighty-one trials across nine lands — six narrow paths, two elite guards and one boss each.
A normal run: four computer rivals and medium difficulty. They descend beside you, shove and fight over platforms while you find your own route down.
Play →The same four computer rivals on easy difficulty: wider platforms, lower speed and rivals that attack less often. For a first look at the game.
Play →Four computer rivals on hard difficulty: a faster descent, narrower platforms and rivals that attack on purpose. For players who already know where to catch a heart.
Play →A descent with no computers: only you, the platforms and the depth. Learn the routes, springs and bosses at your own pace, and the run score still goes to your account.
Play →Score 1,000
Score 7,000
Score 25,000
Play 10 times
Play 1 times
Play 10 times
Play 50 times
First personal best
No scores yet — be the first
Play| Keys | Action |
|---|---|
| A and D or ← and → | move left and right |
| Space, W or ↑ | jump |
| S or ↓ | drop through the platform |
| J | light strike in the boss arena |
| I | heavy strike |
| K | bomb |
| L | cannon shot |
| R | claim the boss reward |
No: the game opens in your browser on the portal page. A Levbee account is optional — as a guest your best score stays in the browser; sign in and your score, records and achievements live in your profile.
No. The portal build is offline only: a run against four computers or solo practice. There are no rooms, no invite links and no shared runs in it.
The score is the depth: one metre down is ten points. The portal accepts up to 50,000 points per run, that is five kilometres; the server decides whether it is a record, not the client.
A keyboard: A and D, space and S. The game is made for a computer with a large screen — it is awkward on a phone, and we will not pretend there is a mobile version.
With lives left you come back on a safe platform after a fall. Once the lives are gone the run ends and the result screen shows your metres, points and place among the rivals.
Licences and credits: “Abyss Brawl: 18 Floors” — an unofficial build of the game 18 Floors of Mayhem (真男人就下 18 层) © 2026 Andy Hu (andyhuo520), MIT; portal changes: a new title and a RU/EN interface instead of Chinese, launch modes, the run score reported to the portal account, the room server and AI model panel removed, and a static build; the assets were generated in Combos (not CC0), the music and sounds are CC0 (OpenGameArt, Kenney), and the Fusion Pixel font is SIL OFL 1.1 — ATTRIBUTION.md